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CelAction2D latest version

CelAction2D version 3 brings more power, more flexibility and more speed than ever before. With more than 1000 new features and improvements over version 2, this is the best version of CelAction2D yet.

All our development is inspired by suggestions from real users working on real productions, and over 10 years of development has made our software efficient in deep ways that aren't always immediately apparent.

Version 3 highlights

Inverse Kinematics

Although we've had Forward and Reverse Kinematics in CelAction2D for years, our new Inverse Kinematics feature is more powerful, more flexible and just more user-friendly to use. We take most of the IK setup from the skeleton you have already built, so that most of the rigging is done for you. If you want to animate using IK, just go into IK mode (one keypress) and you can start moving limbs around and they will look perfect immediately, with no tweaking. Want to pin a foot to the floor? Just select it and press the Pin key. No unnecessary mouse-clicks or setups needed.

Vector animation

Imagine being able to bind vector control points to a skeleton, and then be able to use all of CelAction2D's automated animation tools on them, to create smooth morphs and transitions. And then imagine that those control points can be attached to any object in the scene, and even more powerfully, that any object can be attached to the control points. Then take what you've imagined and add stroked lines that can preserve their width according to how the character model is scaled. CelAction2D takes point animation to a new level.
"If Rolf's Animal Hairdressers is anything to go by, CelAction2D is a tool that every professional animator will become aware of very soon."
Computer Arts

Multiple processor enhanced

CelAction2D can now use multiple processors in the computer to process frames while you work on others, meaning that you can have almost instantaneous playback of scenes with all effects turned on. This is especially useful for effects-heavy scenes, where the animator relies on being able to see the scene fully rendered.

Parallel Preview

As well as using multiple processors to help make previews, CelAction2D stores the individual previewed frames of not just the current scene, but other scenes as well, so that animators can switch between scenes and still get all the advantages of re-used preview frames.

Distributed rendering

We have developed a new render system for the Studio Edition that automatically breaks down scenes into smaller chunks and lets different computers on the network render them simultaneously. Once the chunks are finished, the render system stitches them all together and puts them in a new directory. Administering the network render is simplicity itself, just drop scenes into a directory on the network and run the render system on any available CelAction2D workstations. No complex or expensive render managing software required, our system just does what you want it to with no fuss.

New in version 3.5!

Dope Sheet Ranger

This unique tool allows simple and intuitive manipulation of the Dope Sheet, enabling incredibly fast re-timing and re-use of animation. Everything is done visually with mouse clicking and dragging, with instant feedback.


Colour swatches can now be exported from Illustrator and used as Palettes within CelAction2D, allowing studios to work with a global vector palette. Palettes can also be created automatically within CelAction2D. There are now Effects allowing Palettes to be mixed, and have this mix animate over Frames, meaning that it is simple to animate from a daytime to a night-time Palette.


An unlimited number of Guide Levels can be added to a Scene, allowing Field Guides, straight lines, ellipses or arcs to be used to animate along.

Coming soon - version 4!


Vector and bitmap deformation tools

Sleek new fully customizable interface

PlusOne Module

3D environment

All levels in the scene can be positioned, rotated and scaled on all three axes, creating a full 3D environment. In addition, 3D CGI models can be imported from a variety of common formats and placed anywhere in the scene. Then all objects, levels and cameras can be moved anywhere in the 3D space, to create any type of movement possible. You can use most 3D software, even free software, to create compatible models.

3-D stereoscopic camera

We're the first dedicated 2D animation software developer to take stereoscopic 3-D seriously. Stereoscopic cameras can be set up with a single mouse-click, and have full control over all the settings that 3-D professionals use. Using 3-D glasses, you can position all the elements in the scene in a 3D space, and also calibrate the stereoscopic cameras using Parallel, Convergence or Off-Axis settings in real-time, for making perfect stereoscopic output.
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