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Easy to learn
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Fast to use
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Ergonomic controls
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Handles massively complex projects with thousands of layers with ease
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Use vectors or bitmaps or both simultaneously
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User-definable workspace, floating and dockable panels, works great with multiple monitors
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User-defined shortcut keys
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Works on Windows XP, Vista and Windows 7, on both 32 and 64-bit versions
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Works on Intel Macs using Boot Camp, Parallels or VMWare
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Multiplane camera features
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Store multiple named views of the Scene
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Select elements in any window, all other windows update automatically
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Show just the levels and elements you are working on, to make complex scenes easy
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Context-sensitive help file stored locally, not online
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Create a palette from 16 million colours
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Uses multiple processors to preview animation at high quality while you continue working
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Studio Edition - Simple-to-use Macro language for automating functions
Workflow and collaboration
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Drag & drop assets into Scenes
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Customizable directory management
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View Scene information without loading it in
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Shortcut keys, macros, and colour palettes can be stored externally so all users can benefit
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Scene history shows who worked on a Scene and when
- Customizable AutoSave option
Import and Export
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Import images from PSD, AI, SVG, TGA, TIF and PNG files (preserves layers from PSD, AI and SVG files)
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Import image sequences from AVI, MOV, TGA, TIF and PNG files
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Import sound from WAV files
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Export TGA, TIF, PNG, AVI, MOV and SWF files
- New in version 3.5! - Import Swatches from Illustrator to use as Palettes
Vectors
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Use Illustrator SVG files, layers supported, layer names preserved
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Handles millions of vertices visible on each Frame
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Gradients supported
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Quadratic Bezier lines used, accurate to 7 decimal places - the most accurate vectors in use today
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Scale vector elements without limitations
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Update drawings easily after they have been animated
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Stroked lines supported, keeping their relative width when items scaled up or down
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Convert vector shapes into deformable, morphable objects
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Create user-defined vector shapes and animate using bezier control handles
- New in version 3.5! - Palettes for vectors
Bitmaps
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Use PSD files, layers supported, layer names preserved
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Handles thousands of bitmaps visible on each Frame
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Import Video sequences for reference or compositing
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Import bitmaps up to 60Mpixels in size (e.g. 30000x2000 or 10000x6000)
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Work with lower resolution automatically to speed up animation
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Update drawings easily after they have been animated
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Studio Edition - Unique proxy file system allows animators to work off site without access to original bitmaps
Libraries
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Store and re-use animation between characters
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Store and re-use effects and effects animation
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Store and re-use function curves
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Import animation easily from other scenes
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Store a colour palette, and use an eye dropper to pick a colour from anywhere on the screen, even from other programs
- New in version 3.5! - Global vector palettes
Animation
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Use mouse/pen and keyboard to position cameras and elements
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Automatically inbetween skeletal movement
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Use Forward and Reverse Kinematics to pose characters easily and quickly
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Move, Rotate, Squash, Stretch, Mirror, Flip
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Use motion paths for smooth movement
- Import motion paths from Illustrator paths
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Over 20 types of onion skins
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Animate effects integrating with character animation
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Have unique effects list for every element on every Frame
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Scrub animation with sound using mouse
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Display user-defined safe areas on work screen
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Reparent elements on a frame-by-frame basis
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Use function curves to automate value changes
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Use mathematical equations (in-built and user-defined) to create unique property value changes
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Display order of elements easy to change and animate
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Mirror or flip whole animation sequences easily with a single intelligent function
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Copy animation of whole characters or just parts of them to other characters easily
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Set sequences of drawings and automatically paste them into a selection of frames
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Advanced Inverse Kinematics allows easy and accurate posing
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Constrain element rotation to make realistic movement
- Ability to move Parent elements without moving Child elements
- New in version 3.5! - Unlimited guides to animate to
- New in version 3.5! - Animate blends between two palettes
Rigging
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No limit to number of elements
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Swap element drawings easily
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Fast rigging
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Link unconnected elements together to automate animation tasks
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Studio Edition - Use templates to create many similarly-constructed actors easily
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Studio Edition - Categorize elements for easy selection and viewing
Dope Sheet
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Traditional Exposure Sheet format - shows more elements and properties per frame simultaneously
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See multiple sound waveforms graphically beside Dope Sheet
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Add notes and colour key poses to any frame for easy reference
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Copy and paste poses
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Stretch and squash timings of frame ranges (turn singles to doubles or doubles to singles, etc.)
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Simple or expanded Dope Sheet shows just the information you need
- New in version 3.5! - Unique Ranger allows intuitive and fast manipulation of Dope Sheet
Rendering
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Use multiple Cameras
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Render to any resolution or aspect ratio, including PAL, NTSC, HDTV and film
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Render to SWF for mobile or web
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Support for interlaced field rendering
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Reduce Interlace Flicker option
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Render with user-defined information unique to each Frame for checking
- Option to split rendering into levels for easy compositing in 3rd party software
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Batch rendering, distributed across Network
3D
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PlusOne module - Import 3D CGI models (OBJ, B3D and X formats)
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PlusOne module - Position any model or animation in a full 3D environment
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PlusOne module - Full 3D motion for cameras and objects in a scene
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PlusOne module - 3-D stereoscopic output
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PlusOne module - Real-time 3-D stereoscopic feedback and set-up - using 3-D glasses
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PlusOne module - Parallel, Off-Axis and Convergence settings for 3-D stereoscopic output
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PlusOne module - Real-time display using OpenGL or DirectX
Effects
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Advanced frame-by-frame effects lists allow unprecedented power
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Animate any parameters of effects over frames quickly and easily
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Real-time feedback on effect parameter changes
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Distort effects on vectors work on the original vectors, they don't pre-rasterize them, meaning you keep maximum quality
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Colour effects:
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Additive
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Blend - Colour Burn, Colour Dodge, Darken, Difference, Exclusion, Hard Light, Lighten, Multiply, Overlay, Screen, Soft Light
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Brightness
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Colour
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Colour Balance
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Contrast
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Gamma Correction
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Grey
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HSL
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Hue
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Luminance
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Silhouette
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Tint
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Replace Colour
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Replace All Colours Except
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Saturation
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Negative
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Opacity
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Blur effects:
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Blur (Radial, Directional, Horizontal, Vertical)
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Shadow effects:
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Cast Shadow
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LightWrap
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Drop Shadow
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Shadow
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Studio Edition - Backlight
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Studio Edition - Offset Shadow
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Studio Edition - RimLight
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Studio Edition - RimShadow
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Distort effects:
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Distort Quad
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Pinch
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Shear (Horizontal, Vertical)
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Taper (Horizontal, Vertical)
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Wave (Horizontal, Vertical
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Mask effects:
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Mask
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Overlay
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Colour Key
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Image processing effects:
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Median
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Outline (Centre, Inner, Outer) with gradients
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Sharpen
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Duplication effects:
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Source (Element, Level, Camera)
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Palette effects:
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New in version 3.5! - Palette Mix
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New in version 3.5! - Palette Colour
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Next: Workflow
Previous: Editions
- CelAction2D:
- Overview
- Editions
- Features
- Workflow
- Latest version
- System requirements