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CelAction2D features

  • Easy to learn
  • Fast to use
  • Ergonomic controls
  • Handles massively complex projects with thousands of layers with ease
  • Use vectors or bitmaps or both simultaneously
  • User-definable workspace, floating and dockable panels, works great with multiple monitors
  • User-defined shortcut keys
  • Works on Windows XP, Vista, Windows 7, Windows 8 and Windows 10, on both 32 and 64-bit versions
  • Works on Intel Macs using Boot Camp, Parallels or VMWare
  • Multiplane camera features
  • Store multiple named views of the Scene
  • Select elements in any window, all other windows update automatically
  • Show just the levels and elements you are working on, to make complex scenes easy
  • Context-sensitive help file stored locally, not online
  • Create a palette from 16 million colours
  • Uses multiple processors to preview animation at high quality while you continue working
  • Studio Edition - Simple-to-use Macro language for automating functions
  • Workflow and collaboration

  • Drag & drop assets into Scenes
  • Customizable directory management
  • View Scene information without loading it in
  • Shortcut keys, macros, and colour palettes can be stored externally so all users can benefit
  • Scene history shows who worked on a Scene and when
  • Customizable AutoSave option
  • Import and Export


  • Drag & drop assets into Scenes
  • Customizable directory management
  • View Scene information without loading it in
  • Shortcut keys, macros, and colour palettes can be stored externally so all users can benefit
  • Scene history shows who worked on a Scene and when
  • Customizable AutoSave option
  • Vectors

  • Use Illustrator SVG or Flash FXG files - layers supported, layer names preserved
  • Handles millions of vertices visible on each Frame
  • Gradients supported
  • Quadratic Bezier lines used, accurate to 7 decimal places - the most accurate vectors in use today
  • Scale vector elements without limitations
  • Update drawings easily after they have been animated
  • Stroked lines supported, keeping their relative width when items scaled up or down
  • Convert vector shapes into deformable, morphable objects
  • Create user-defined vector shapes and animate using bezier control handles
  • New in version 3.5! - Palettes for vectors
  • Bitmaps

  • Use PSD files, layers supported, layer names preserved
  • Handles thousands of bitmaps visible on each Frame
  • Import Video sequences for reference or compositing
  • Import bitmaps up to 60Mpixels in size (e.g. 30000 x 2000 or 10000 x 6000)
  • Work with lower resolution automatically to speed up animation
  • Update drawings easily after they have been animated
  • Studio Edition - Unique proxy file system allows animators to work off site without access to original bitmaps
  • Libraries

  • Store and re-use animation between characters
  • Store and re-use effects and effects animation
  • Store and re-use function curves
  • Import animation easily from other scenes
  • Store a colour palette, and use an eye dropper to pick a colour from anywhere on the screen, even from other programs
  • New in version 3.5! - Global vector palettes
  • Animation


  • Use mouse/pen and keyboard to position cameras and elements
  • Automatically inbetween skeletal movement
  • Use Forward and Reverse Kinematics to pose characters easily and quickly
  • Move, Rotate, Squash, Stretch, Mirror, Flip, Skew
  • Use motion paths for smooth movement
  • Import motion paths from Illustrator paths
  • Over 20 types of onion skins
  • Animate effects integrating with character animation
  • Have unique effects list for every element on every Frame
  • Scrub animation with sound using mouse
  • Display user-defined safe areas on work screen
  • Reparent elements on a frame-by-frame basis
  • Use function curves to automate value changes
  • Use mathematical equations (in-built and user-defined) to create unique property value changes
  • Display order of elements easy to change and animate
  • Mirror or flip whole animation sequences easily with a single intelligent function
  • Copy animation of whole characters or just parts of them to other characters easily
  • Set sequences of drawings and automatically paste them into a selection of frames
  • Advanced Inverse Kinematics allows easy and accurate posing
  • Constrain element rotation to make realistic movement
  • Ability to move Parent elements without moving Child elements
  • New in version 3.5! - Unlimited guides to animate to
  • New in version 3.5! - Animate blends between two palettes
  • Rigging

  • No limit to number of elements
  • Swap element drawings easily
  • Fast rigging
  • Link unconnected elements together to automate animation tasks
  • Studio Edition - Use templates to create many similarly-constructed actors easily
  • Studio Edition - Categorize elements for easy selection and viewing
  • Dope Sheet


  • Traditional Exposure Sheet format - shows more elements and properties per frame simultaneously
  • See multiple sound waveforms graphically beside Dope Sheet
  • Add notes and colour key poses to any frame for easy reference
  • Copy and paste poses
  • Stretch and squash timings of frame ranges (turn singles to doubles or doubles to singles, etc.)
  • Simple or expanded Dope Sheet shows just the information you need
  • New in version 3.5! - Unique Ranger allows intuitive and fast manipulation of Dope Sheet
  • Rendering

  • Use multiple Cameras
  • Render to any resolution or aspect ratio, including PAL, NTSC, HDTV and film
  • Render to SWF for mobile or web
  • Support for interlaced field rendering
  • Reduce Interlace Flicker option
  • Render with user-defined information unique to each Frame for checking
  • Option to split rendering into levels for easy compositing in 3rd party software
  • Batch rendering, distributed across Network
  • 3D

  • PlusOne module - Import 3D CGI models (OBJ, B3D and X formats)
  • PlusOne module - Position any model or animation in a full 3D environment
  • PlusOne module - Full 3D motion for cameras and objects in a scene
  • PlusOne module - 3-D stereoscopic output
  • PlusOne module - Real-time 3-D stereoscopic feedback and set-up - using 3-D glasses
  • PlusOne module - Parallel, Off-Axis and Convergence settings for 3-D stereoscopic output
  • PlusOne module - Use Anaglyph or NVIDIA 3D Vision glasses
  • PlusOne module - Real-time display using OpenGL or DirectX
  • Previous: Reasons Next: Workflow


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